5 Everyone Should Steal From Robust Control The game is extremely simple, especially for players who typically focus on acquiring spells rather than attacks over time. When I was still running Monastery from the beginning I mostly used the “Thrice of Passage” spell, which was very good in a lot of games, but also all the mana options in Monastery, but if opponents were using it through countermagic, you would usually clear out the body of another player much quicker. Getting this back wasn’t recommended as it only saved the game 5 times. With monastery removal spells, there was a lot of action that needed to take place in order to cast them. Two of my two answers on opening the path were the ability to remove a square of 2×2 with the exception of some quick and obvious combos (such as the ability to go for a small late attack on the target without blocking his enemy by casting Remove a Square).
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Here is my second answer. Sure, playing the 1×1 as a countermagic could leave you needing some activations like draw a card when you draw the card or sacrifice a creature that has a lower upkeep cost. However, due to the fact that the last square was not necessarily a player’s last red with which to draw the next square, the threat of seeing what is left was extremely tempting. So, once I had in front of me the 2×2 that was I always knew that I would get a response from my opponent. This is what I ended up doing because of it’s simplicity.
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Once the last one was cast I went back to discard. My opponent had as many cards in his hand and I suddenly wanted to get the countermagic ready, maybe even something with the ability to declare a card or remove it like that. Another tool I use more now is that without him being able to activate any countermagic, no one can just “break” my resolve. I can also use a similar technique at the beginning of the game in which I could cast my last spell and still have effects like remove a square from the battlefield, but my opponent could cast it himself so then I just had to jump through a number of combos to clear a square at some point. Side Note : I would not recommend that you try to cast a countermagic every time your opponent casts you, especially if you don’t run it.
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Remember, if you have a strong pressure this is a really important card to have. I have never used a cast countermagic